[Update: Aspyr contacted us with some clarifications on the Wi-Fi use in "Treasure Troves." The most notable change is in how the game works DS-to-DS.]
Konami was onto something when they allowed Wi-Fi spots to produce unique soldiers to be used in the PSP game “Metal Gear Solid: Portable Ops.”
The technique hasn’t been used in other portable games, but Aspyr is taking the concept in some interesting new directions with the tentatively titled “Treasure Troves” on DS.
The closet comparison is “Animal Crossing” but “Treasure Troves” is so early in development that it’s hard to say much about the gameplay yet. What Aspyr told us about the Wi-Fi capabilities of the game, however, is much more interesting.
“Treasure Troves” uses the DS’s Wi-Fi to continually scout Wi-Fi hot spots around you. Each spot produces a unique item. Anyone who passes that Wi-Fi location would receive that same item in “Treasure Troves.” But having to open and close your DS all day could become tiresome eventually, right?
You don’t have to do that. “Treasure Troves” can detect surrounding Wi-Fi while the DS is closed. Toss the DS in your backpack, run around all day and later, turn on “Treasure Troves” and examine the items it picked up.
This even works DS-to-DS. Each DS has an item available nowhere else. You can trade these items to users, or simply pick them up at random while walking around. The other person doesn’t even need to have a copy of “Treasure Troves” for them to produce a unique item, but they do need to be using the DS and using the Wi-Fi features of the device in some capacity.
More time is needed before we see the game parts of “Treasure Troves,” but if Aspyr puts the same amount of care into that as they have the Wi-Fi options, they’re off to a good start.